A new trailer for Ruffian Games' upcoming sequel, Crackdown 2, shows a host of new weapons and gadgetry awaiting players when the game comes out this July. There's also a trailer to go with the announcement, and its mere presence on the planet has turned me into a man blubbing in the corner with joy. Earlier this year, I got one of my gaming wishes when a third was confirmed. It was a sandbox game that relied on you having special powers, that you had to spend the first part of the game earning. This is, simply, majestic news. Crackdown 2 comes out exclusively for the Xbox 360 on July 6.
Crackdown 2 releases sometime in 2010. You could see the whole city sprawling off into the distance and it really didn't seem to slow the engine down at all. Leaping over huge buildings was simply exhilarating - although the incoming Prototype, which I'm currently reviewing, certainly gives it a run for its money - and it was the champion of the early Xbox 360 release catalogue. Apparently, helping The Agency restore order to Pacific City involves causing a lot of crazy mayhem, best done by blowing stuff up. But no matter, here is it. One of the coolest new tools is a sort of magnetic grapple device that you can use to tether multiple objects together, clearly designed with some insane multiplayer applications in mind. What has me intrigued about the sequel is the upgrade in co-op to feature four players, something fans want from every game.
For Real Time Worlds is indeed at work on Crackdown 2, and the game has been pencilled in for release in 2010. There is more to gaming than visuals, but not to agreeing tot that they are an integral part of immersion and coolness factor is just plain stupid in my book. Is it possible a game can be too over the top? I hated the first hour of the original Crackdown. What do you want from the sequel? Last week, I got the news that was indeed live and kicking. And yet its success seemed to catch many by surprise, because a couple of years floated by with no hint of a sequel.
Few if any of these preview videos make me want to buy this one. What's wrong with commenting on that the graphics look poor? Check it out after the jump along with the announcement trailer from E3. It's probably the worst I've ever seen. I don't even think it's that great a trailer, either. The xbox can't run it, xbox players also think 10fps is fantastic. Crackdown 2 will also allow for co-op gameplay, improved to allow for 4 players, but it also introduces competitive play with up to 16 players where your supersoliders can test their might against each other.
. The one thing I did like about the Crackdown engine was the draw distance. Given that its been a number of years, I would have thought some enhancements were in order. My current wish list is complete, with the title that's been at the top for a couple of years now coming to fruition. However, we can likely expect it not to allow for the splitscreen option many fans are hoping for. Crackdown wasn't going to win any graphical achievement awards but it looked good enough. The lighting looks totally flat.
But as soon as I started to get those powers, I was locked in for a solid weekend bashing my way through to the end. The first Crackdown featured co-op, which was a nice but limited feature. . . . .
. . . . .
. . . . . . .